Bomber crew secondary skills5/19/2023 Unfortunately, as interesting as sci-fi settings are, that’s also where a lot of Space Crew‘s problems originate. Hell, I didn’t lose a single crew member across the entire campaign, which seems almost unthinkable. Those are pretty much replaced with “repel boarders.” Fires still happen, and engines still need repairing, but both are much rarer than before. That doesn’t mean my beautiful ship, the Fainting Goat, didn’t get a bit scuffed.Ĭompare and contrast to Bomber Crew, where you constantly needed to update your flight headings (so you didn’t accidentally fly over Berlin), adjust altitude, manually take recon photos or drop bombs, send people to reload guns, worry about the weather, put out fires, repair the engines, or revive dying crew members. My job was to tag fighters so people would shoot at them, and occasionally click the power ups. If anyone did board or anything needed repairs, my engineer could handle that before going back to his assigned turret. Fairly early into the campaign, my general tactic was to start with everyone on guns, use Evasive Piloting to avoid gunfire when my shields got low or an enemy craft tried to board, use the security station abilities if I really needed a boost, and… no, that’s it. The reality tends to be that you can effectively stick everyone on guns and then wait. Security, to jettison boarders or activate stealth mode? Engineering, to fiddle with power levels and boost your shields? That’s the theory, at least. You’ll always want a pilot and someone on sensors, but after that, it’s situational. You’ve got six crew members and nine stations. Space Crew certainly gets the basics right. And if that sounds a bit like FTL, then that’s a fair comparison: Bomber Crew was pretty much a more stressful, faster-paced take on the moment-to-moment gameplay of that game. You control the crew of a single craft, and while they’ll handle things like piloting and shooting, you need to tell them which stations to man, which items to use, and which fires to put out. While Space Crew moves the series from World War II into the far reaches of space, their basic fundamentals are the same. And to understand where, in my eyes, Space Crew falters? You need to understand why Bomber Crew works so well. It’s a chaotic mess of stress and anxiety, in which 10 things need to be done at any given second and triaging the most important is nigh-impossible, and I mean this in the best way possible. Because there is absolutely no way I can express my opinions on Space Crew without talking about its predecessor, Bomber Crew.īomber Crew was one of those games I picked up on a whim and then promptly lost 20 hours to. Maybe it’s ironic that Space Crew is set in the vacuum of space. While it’s functionally impossible to review games in a vacuum, I usually try to judge them on their own merits.
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